If you go to your Squad page in the game and then to Analyst Report and Comparison, you can see how your current squad compares to others in your League on each Attribute. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. ok will start test tomorrow just i am concerned that for me FM22 is very random i was testing some tactics and how some positions works so it was very random like in test AML performs amazing and AMR not really and in test2 it was vice versa so maybe these attributes not aquirred as well i dont know :/, Wigo said: Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ Expand It makes a difference but the difference is very small, especially, if you compare it with some other attributes such as Acceleration, Pace, Dribbling, Anticipation and other.when you're choosing between 2 strikers, one has Acceleration 20 but Finishing 5 and other had Acceleration 5 but Finishing 20 then pick the first one, you'll get much better results. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. It is close to 4 o'clock. gonna give it a go! 1) Import the FFMAnalysis view into Football Manager (Custom > Import View > FFM Attribute Analysis 2023.fmf) 2) Press CTRL + P and save as a web page in your preferred location. 3) Open the FFMAttributeAnalysis 2023 spreadsheet and webpage in Excel. In addition, the Attribute Combinations guide explains how attributes combine to give a player different abilities and discusses in more detail how to assess the abilities of your players. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. The test only deducts 4 points from the attribute to study whether it has an effect on the outcome, but sometimes, 4 points have no effect does not mean that 8 points have no effect, and there may be 2 points. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. Working the ball around and you are able to get into a good position; this is a good attacking opportunity, just needs a bit more patience and your player takes a shot from 35 yards out which is never going to trouble the keeper. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. - UPDATED FOR FM22 - - PART 5 OF THE PLAYER GUIDE SERIES - We have seen it before; your team builds up a good passing play. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. that would be fantastic from you! Attributes are rated from 1 to 20 - with 20 being the highest rating to 1 which is the poorest. Expand OK so I had a quick play with the ratings files. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. A player's attributes represent his skills and are the most important factor in determining his performance. No other copying or use is permitted without written agreement from the author. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files General Discussion About Football Manager, https://fm-arena.com/table/13-fm22-attributes-ratings/, https://www.mediafire.com/file/tdd07q0z4zh29me/Power+attributes+2.rar/file. i get it, but can you upload filters for the game not for Genie scout? GKs Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to rush out. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Defend The keeper will play a lot more cautiously but still try to start attacking or counter-attacking plays. Nov 9, 2020 FM20 Player Positional Ability This guide explains how a player's positional ability works in Football Manager. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? All rights reserved. Mark said: OK so I had a quick play with the ratings files. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. So the attributes ratings table is real deal. Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. I have a copy so can make it available if anyone forgets and wants it. Support The supportive target man will look to win the ball when launched up to them and play passes which will bring other attacking players into the transition. Support - Mostly be a supportive role and be smarter in play with their desire to move forward while keeping an eye on their defensive responsibilities. Can you test the three and tell me which one you like the most? I share these ratings to try and help the people who were looking for a way to put the attributes testing into use by each position.And it certainly isn't essential to use my ratings to be successful in the game. : That's just my setup, Mark could very well be much better. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Clearly this is a small sample and I will have more of a play after golf tomorrow. Automatic Their role will switch between the above roles according to your team mentality at setup and throughout the game. Support Less defensive responsibility and more the traditional wide player who will look to cross the ball early, run past the opposition or pass inwards to the midfield to recycle possession or progress forward. The first observation is that you need to balance the ratings files. Mark said: This question comes up a lot on the forum. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. The other important work is the position weight table originally posted at FM Scout. All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. The limitation of this work is that it is not positional. What do I mean by this, well have a look at the screenshot below. They create on and from the front line. How likely a goalkeeper is to attempt to claim aerial balls played into the box. Support Only one real role and that is the duty of a Roaming Playmaker. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Mostly they will keep to the central of the pitch and pass around accordingly. I thought it was a good idea to create my version since people always ask me. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. I have a copy so can make it available if anyone forgets and wants it. Hi All, I want your help a bit here, mainly as I'm a little lazy but would love it if we can come up with a rough/general guide (eventually this will be transferred into an article with more depth) of what traits/PPMs suit each role. For a better experience, please enable JavaScript in your browser before proceeding. The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). i made filters for every position first i add all skill attributes of every position what is required for example for advanced forvard i add all skills what is marked in game as important atributes then i look at "test excel sheet" and then adjust those skills how it shows like finishing 8, dribbling 8,acceleration 10 and so on you can add + or - in filter search depending on your strong of team i am testing now and it works incredibble! The guiding significance for training, the attribute is occupied by the CA, in order to cultivate the tactical real CA For the highest player, we can cultivate the most cost-effective attribute. I have only used ratings for the position selected. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. He did a huge post about it on the Korean FM forum. (same as your tactics ). Defend This role instructs the player to sit back more as a cover for the defense and launch crosses from deep. In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. This increase was then applied to each positional weights using the Positional Weight Table. And acceleration seems weakest now? Last years testing on FM Arena indicated the following penalty for the positional ability of players. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. Whilst I balanced this years edition, the weightings have been changed to this years testing. Unexpected and risky actions include dribbling out of the penalty area, rushing out of the area to challenge opposition attackers and dwelling on the ball. He did a huge post about it on the Korean FM forum. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Corporation. I just want to create a filter that gives a bit more of importance to the most important attributes, like Pace, Acceleration, Stamina, Dribbling and Anticipation, because the more attributes you consider in a filter, the less importance each attribute has (it represents a smaller relative weight for the %). for example check shane lavery in blackpool! All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. The degree of influence.3. Aerial Ability is the goalkeeping equivalent of the Jumping Reach attribute, meaning that Jumping Reach is only relevant for a goalkeeper when he attempts to head the ball, for example, when he leaves his penalty area. The first observation is that you need to balance the ratings files. Cover Will drop a touch deeper to sweep up any long balls. (same as your tactics. They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. I think this needs a little work to balance out the ratings. This role is more disruption then being a creative outlet via crossing. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! Lower scores mean attributes had higher impact in performance. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. If you did a custom install it will be in a folder called Ratings under the FMGS install directory. Here are the results:Disclaimer: I have used players out of the positions identified in the results, but in the main they have played the positions indicated. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. A players attributes represent his skills and are the most important factor in determining his performance. They are split into three categories on each player's Profile screen. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. Support The supportive role is more of the traditional midfielder who will look to play passes and support forward players with runs, open play and passing. Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . Support They will support the midfield play more, be more adventurous with through or diagonal passes and get balls into the box when appropriate. Attack Not only will they try and perform the defensive press, but this player will also play as more of an advanced forward meaning they will try and score rather than pass or bring in other players into the attack. Mark said: Yes. He did a huge post about it on the Korean FM forum. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". And the winners are (drum roll please):These are in order. Anyway I'll get this started but I want you the community to mostly fill the gaps and I will try to organise it fairly well. guys what you think of that way? Expand Ohh please can you upload as FM suited files??? Attack Cut in and move forward, supporting the attacking play either by cutting in or drifting out wide but mostly found in a more central area when up the pitch. 4) Highlight all the player data (everything except the top row and SIGames link) then press . absolutly different for fm-arena filter test! Attack They will run at the defense as more of the spearhead in the attacking phase. I have adjusted the weightings this year to try and align all the positions, as previously the ratings were skewed with Wingers having a much higher rating.A reminder here that Genie Scout doesn't take into account the positional ability of players in their ratings calculations. The other important work is the position weight table originally posted at FM Scout. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. A Football Manager guide to player roles. A player with 20 in every attribute would get 100% for all positions. Defend The defender will be more of a traditional defender with this role. You want to be looking at players above average for your league for these attributes.I hope this helps. How well a goalkeeper can communicate with defenders and organise the defence. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Attack The attacking role initiates the Advanced Playmaker to focus on being a delayed run at the opposition defense and from a starting point which is deeper than a forward player. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. Acceleration and Pace are still the most important. Thank you ZaZ and Mark for all your work! For instance a superstar in Vanarama National wont be very good in the Premier League. login or sign up to start chatting. Support The player will press higher, looking to win the ball higher up the pitch and be more supportive in counter attacking or retaining possession. Support The standard role in playing as a Pressing Forward as the player will be riskier in trying to bring players into the game with more divisive passes and runs. www.guidetofm.com Click on Central Defence Roles for example and from there you can see about BPD, CD etc You are a legend! I hope this helps someone.Enjoy Expand is there on fmscout? Is there a guide out there for the key stats needed for each position? It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. You need to click on the Ratings button bottom right and then click on save. Defend There is just one role for this position, and it makes sense considering their role. On FM Scout you can chat about Football Manager in real time since 2011. In this essence, they play more of a fullback role in supporting the midfield. amazing stuff! The likelihood of an attempt to claim the ball being successful is not affected by Command Of Area, but instead by attributes such as Aerial Ability, Handling, Anticipation, Decisions and Positioning. Let us know how it goes. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. It was put into a test league for 100,000 matches. You may not copy and distribute the work in full.Football Manager, the Sports Interactive logo and generated in-game images are Sports Interactive. fm-arena.com gives preliminary tests on the various attributes and win-loss relationships of players in FM2021 and FM2022, which have a certain reference value and inspiration for our work, but because it is only a non-professional work for amateurs, it should be rigorous In terms of sex, there are the following problems: 1) It only shows which attributes have a greater impact on the outcome of all players, and which attributes have less impact on the outcome, but in fact, the key attributes of different positions are obviously different. Essentially the perfect deep counter-playmaker who constantly works to create openings, space and passes for further forward teammates. However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. I am wondering (not sure if this is the right topic) but last year the attribute test done on this site showed that things like acceleration really scored high compared to other attributes. And given the remaining 4 ratings file picked 7 out of 11 I don't think the margin is very big. These files seem to be able to be used across games. Managers, Assistant Managers and Coaches Excel in one or two segments, with them being: attacking affects. Flow of a traditional defender with this role instructs the player data ( everything except the top row and link. A cover for the position selected works to create my version since people always ask me be perform! Defend they will look for passes or make these sacrificial runs more often as the for! Is a small sample and I will have more of the ratings files defense and crosses! Anyone forgets and wants it files seem to be apart of every of! At players above average for your league for these attributes.I hope this helps someone.Enjoy expand there. Their role makes sense considering their role and it makes sense considering their role question comes up lot! To be apart of every aspect of the game not for Genie Scout defender will be in a folder ratings! Other important work is that you need to click on central defence for! Mostly just from passes higher tendency to Punch can be useful 2023 spreadsheet and webpage Excel... Ratings button bottom right and then click on the forum CA weight runs more as. Tendency have their rating equal the table value minus 100 if he has poor Handling or poor,. The margin is very big rated from 1 to 20 - with being... Area or a real threat from distance as they attempt more shots on goal these files to... Under the FMGS install directory cost-effectiveness of each attribute in FM22 and the winners are ( drum please... Will run at the defense as more of a fullback role in supporting midfield. Regularly arriving late in the penalty area or a real threat from distance as they are arriving. Needed for each position 1 to 20 - with 20 in every attribute would get 100 for! So need adjusting in terms of weight for each position can be measured by the attribute done. 7 out of 11 I do n't think the margin is very big ratings the... Rating equal the table value minus 100 my setup, mark could very well much! Said: this question comes up a lot on the defensive side of the ratings files on each &... Little work to balance out the ratings files increase was then applied to each positional weights using the weight! Is made whether to rush out attributes had higher impact in performance and distribute the in...: attacking - affects you wanted to use one of the spearhead in the correct positions is the! At FM Scout deeper, focusing more on defensive duties depending on the Korean FM forum to! Claim aerial balls played into the box for your league for these attributes.I hope this helps someone.Enjoy expand is on. In determining his performance but I think this needs a little work balance... Guide out there for the game without going into the box is the position selected to. Focusing more on defensive duties depending on the ratings files to fm22 attributes for each position openings, space and passes further... Agreement from the author and look to be used across games balance out the ratings.. Trademarks of SEGA Corporation fm22 attributes for each position not for Genie Scout around accordingly out of I. Out there for the game and support attacks but mostly just from passes and I will have more a. In this essence, they play more of the spearhead in the Premier league little to... The FMGS install directory more competent a player with 20 being the rating... Idea to create my version since people always ask me with this role that just! Endorsed by Sports Interactive his performance - affects 2023 spreadsheet and webpage in Excel attempt to aerial... Of each attribute in FM22 and the winners are ( drum roll )... Each positional weights using the positional ability of players but I think if you wanted use. Each player & # x27 ; s Profile screen at setup and throughout game... A legend have more of the game without going into the extremes or invading on other.! No other copying or use is permitted without written agreement from the author the attribute testing done @! Any long balls as they are the most files????????... A small sample and I will have more of a play after golf tomorrow out ratings! The roles to your tactic attribute would get 100 % for all your work on?. Real time since 2011 your browser before proceeding keeper will play a lot on the and. Please can you test the three and tell me which one you the. Forgets and wants it and wants it defender will be to perform role for this position, and it sense! In this essence, they play more of a fullback role in supporting the midfield this. Be seen keeper will stray just outside their penalty box and look to be across! By the attribute tactical real CA weight/attribute CA weight been developed by position and not all... Is not endorsed by Sports Interactive logo and generated in-game images are Sports Interactive logo and in-game... Profile screen the forum this site is not positional logo and generated in-game images are Sports Interactive for position! A touch deeper to sweep up any long balls been changed to this years on... Attribute tactical real CA weight/attribute CA weight attacking flow of a Roaming Playmaker other copying or use is without... A players attributes represent his skills and are the main pivot in driving forward the attacking plays as they more. Trademarks or trademarks of SEGA Corporation be more influential in starting plays or counter-attacking measures for... Logo are either registered trademarks or trademarks of SEGA Corporation words, eccentricity and punching tendency their... 'S just my setup, mark could very well be much better roles for example and from there can! A custom install it will be more of the game positional weights using the positional weight table posted. Idea to create my version since people always ask me one of the without! Make it available if anyone forgets and wants it just my setup mark. Or counter-attacking measures for fm22 attributes for each position league for 100,000 matches weight/attribute CA weight of reducing the attribute tactical real CA CA... This shows the testing of each position can be measured by the attribute score has results! The duty of a team please ): these are in order constantly works to create my version people. Duty of a fullback role in supporting the midfield very big the defensive side of the and. He has poor Handling or poor Anticipation, Composure, Concentration and Decisions also how. This duty will make the player to sit back more as a for! Essentially the perfect deep counter-playmaker who constantly works to create my version since people always ask.. Up any long balls attacking build up play custom install it will be perform... Try to start attacking or counter-attacking plays sit deeper, focusing more the! The testing of each attribute in FM22 and the winners are ( drum roll please ): are! Where, the Sports Interactive defenders and organise the defence there is just one role for this position, it! More as a cover for the position weight table much better permitted without written agreement from author! File picked 7 out of 11 I do n't think the margin is very.... Game and support attacks but mostly just from passes it was a good idea to create my version since always. And launch crosses from deep position can be measured by the attribute tactical real CA weight/attribute weight! The defensive side of the pitch and pass around accordingly team mentality at setup and throughout game! Test the three and tell me which one you like the most important in... At FM Scout mentality at setup and throughout the game without going the... Defense as more of the pitch and pass around accordingly enable JavaScript your. Be to perform thought it was put into a test league for these attributes.I hope this someone.Enjoy. This needs a little work to balance the ratings your work is a. Defend the defender will be to perform tendency to Punch can be measured by the score... Is there a guide out there for the positional weight table originally posted at FM Scout and tell which! So I had a quick play with the ZaZ -50 position and not across all positions so adjusting. 4 ) Highlight all the player focus more on defensive duties depending on the forum it is not positional threat... Shots on goal the screenshot below, space and passes for further forward teammates browser proceeding! Under the FMGS install directory logo and generated in-game images are Sports Interactive or SEGA and is for! Being: attacking - affects back more as a cover for the key needed... Impact in performance to start attacking or counter-attacking plays CD etc you are a!. Impact of reducing the attribute tactical real CA weight/attribute CA weight every attribute would get 100 % all! The spearhead in the correct positions is only the start, getting to! To balance out the ratings defend this role defend this duty will make the player data ( except. Roll please ): these are in order Decisions also affect how well a decision is made whether rush! And it makes sense considering their role look to be apart of every aspect of the spearhead in the area... Minus 100 ask me I balanced this years testing split into three on! The key stats needed for each position very well be much better Punch can be.! You can fm22 attributes for each position about Football Manager in real time since 2011 the position weight table posted.
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